Your first month of music production

Most beginners buy gear before they understand what they're trying to make. Here's what actually happens in your first month — and how to skip the detours that trap everyone.

By The JustBeginning Editors · Published May 24, 2026

Music production has a peculiar learning curve. The first hour feels magical — you loaded a drum sample, you triggered a synth, something rhythmically interesting happened and you made it. Then the second hour arrives and you open YouTube to figure out what that thing you just made actually is, and three hours later you’re watching a video about sidechain compression and you haven’t touched the keyboard.

This is the trap. Here’s how to avoid it.

Week 1: Make something bad on purpose

Your goal in the first week is not to make a good track. Your goal is to make a finished track — defined as: has a beginning, a middle, and an end, is at least 90 seconds long, and you exported it as an audio file.

Don’t worry about genre, don’t worry about mixing, don’t worry about whether it sounds like what you hear on Spotify. Just build something with the tools in front of you and drag it across the finish line.

Download Ableton Live or FL Studio’s free trial before buying anything. Both give you full access to the software for long enough to know which one you like. In Ableton: drag a drum loop into a clip slot and hit play. In FL Studio: open the step sequencer and tap a kick-snare pattern with your mouse. Either way, you’re making music in the first five minutes.

If you have a MIDI keyboard in front of you, plug it in. Play a root note of any chord on every downbeat of your drum loop. That’s a bassline. You are producing.

The instinct to learn more before making more is a lie your brain tells you to avoid the discomfort of creating something rough. Override it. Make the rough thing. Save it. Export it. Move on.

Computer music software is being used.
Photo by Dima Zimakov on Unsplash

Week 2: Learn one thing at a time

After your first finished (bad) track, pick exactly one thing you don’t understand and learn it. Not five things — one.

Good single-week topics for beginners:

  • The arrangement. What happens at 30 seconds, 60 seconds, 90 seconds? Where do elements drop out, where do they come back in? This is structure, and it’s the difference between a loop and a song.
  • EQ basics. Every instrument occupies a range of frequencies. Low-pass filter the high end off your kick. High-pass filter the low end off your lead synth. Listen to what changed.
  • Velocity. Every MIDI note you draw in has a velocity value — how hard it was “hit.” Drums that all have the same velocity sound robotic. Drop alternate hi-hats to 60% velocity. Listen to what changed.

One concept per week. That’s a sustainable learning pace. Trying to absorb five techniques simultaneously means absorbing none of them.

The YouTube rabbit hole is real. Budget one 15-minute tutorial per session. Watch it once, implement what you learned, then close the browser. If you watch more than two tutorials without making anything, you’re studying instead of producing. Put the ratio in your favor.

Week 3: Finish another track — slightly less bad

By week three, you have one finished track and two or three partial sessions that you abandoned. That’s normal. This week, finish another one.

The second finished track is where the real learning is. You’ll run into a problem you didn’t have last time — something sounds wrong in a way you can hear but can’t name. That specific friction is where you should spend your learning energy.

The most common week-three sticking points:

  • Your mix is muddy. Everything is fighting for the same frequency range. Solution: high-pass filter everything except your kick and bass, and watch the mud clear.
  • Your arrangement goes nowhere. It’s a 30-second loop that repeats for three minutes. Solution: cut the loop in half, then double it by adding one element at a time and subtracting one element at a time. Movement is the arrangement.
  • You can’t transition between sections. Your verse and chorus don’t connect cleanly. Solution: put a one-bar fill — a drum break, a filter sweep, a pitched snare roll — at the transition point.

None of these require you to know music theory. None require expensive plugins. They require you to listen, identify the problem, and fix one thing.

Week 4: Get critical and get honest

At the end of week four, you have two finished tracks. Play them for someone else — a friend, a family member, anyone who will give you a real reaction. Watch their face, not your phone.

You will notice things you didn’t notice before. The mix that sounded fine on your headphones sounds wrong on their Bluetooth speaker. The drop that felt massive in your bedroom barely registers through laptop speakers. The intro is 45 seconds of buildup and they checked out at 20.

This is useful information. Don’t defend the tracks. Write down what you hear.

Then join r/WeAreTheMusicMakers and post one of them in the weekly feedback thread. Describe it as “first month of production, brutal honesty welcome.” You will receive both useful feedback and wrong feedback — the skill is learning to tell them apart.

The producers who improve fastest are the ones who finish tracks, share them before they’re ready, and use the discomfort of early feedback to learn what to fix next. The producers who stay stuck are the ones who spend six months on a single track trying to perfect it before anyone hears it.

The things that actually matter in month one

Finish tracks. Not loops — tracks with arrangements, beginnings, and ends. Finishing is a separate skill from producing, and it takes practice. Two finished bad tracks teach you more than one unfinished good one.

Don’t buy more gear. Your Akai MPK Mini and your headphones and your DAW are enough to make anything you can imagine in the first year. Every gear purchase beyond those is procrastination wearing a receipt.

Learn your DAW, not all DAWs. The “is Ableton or FL Studio better?” debate has no answer. Learn one deeply. Switch only if you’ve genuinely hit a ceiling — which won’t happen in the first year.

Trust your ears before the meters. Loudness meters, spectrographs, and frequency analyzers are tools. They tell you things. But if it sounds right to you and the meter says it’s wrong, listen more and adjust — don’t just trust the meter. Mixing by ear is a skill. It develops slower than mixing by meters. That’s fine.

Listen to reference tracks. Find three songs in your genre that you think are mixed well and open them in your DAW next to your project. A/B between them and your track. This is how professional engineers calibrate their ears — not by reading.

What comes after month one

After you’ve finished a handful of tracks and identified the specific things that are holding them back, a few investments start making sense:

  • Upgrade your DAW. If you’re on Ableton Live Intro and hitting the 16-track limit, Live Standard is the move. If you’re on FL and pattern-arranging feels like a workaround, spend time with the playlist view before switching DAWs.
  • Get an XLR microphone. If any of your tracks have vocal ideas you’re recording on a phone or laptop mic, the Audio-Technica AT2020 through your Scarlett will cost $100 and sound 10x better.
  • Take one lesson. After 30-40 hours of production, you have enough context to know what you don’t know. A single session with a local producer or mixing engineer who’ll look at your actual project will be more useful than 20 hours of YouTube tutorials.

You’re not a beginner anymore after month one. You’re an opinionated newcomer with messy tracks and strong instincts — which is exactly where you should be.


Need the gear to get started? See our music production gear guide for the four things worth buying first and what you can skip for the first year.