Your first month of shogi

One afternoon to learn the pieces. A lifetime to master the drops. Here is a practical plan for your first four weeks of Japanese chess.

By Colin B. · Published June 6, 2026

Shogi has a reputation as impossibly hard. That is both true and misleading. The rules are not complicated (you can learn all eight piece types in an afternoon). What is hard is the thing at the center of the game: the drop rule, which makes captured pieces switch sides and allows them to be dropped back onto the board as your own. This one mechanic means that the game never simplifies the way chess does. Threats come from everywhere, including pieces that were in your opponent’s hand a move ago.

The first month is about getting comfortable with that reality, not conquering it. Here is how to spend it.

a man playing a game of checkers in a restaurant
Photo by Óscar Gutiérrez on Unsplash

Week 1: Learn the pieces, play the AI

Start on Lishogi.org. It is free, runs in any browser, and has an interactive tutorial that teaches you each piece’s movement one at a time. Spend an hour there before touching a physical board.

The eight piece types in standard shogi are: the King (gyoku), Rook (hisha), Bishop (kaku), Gold General (kin), Silver General (gin), Knight (keima), Lance (kyosha), and Pawn (fuhyo). The last three (Knight, Lance, and Pawn) are restricted to forward movement only. The Knight moves in an L-shape but only toward the opponent. The Lance moves only straight forward. The Pawn moves one square forward.

Pieces promote when they reach the opponent’s far three rows. Promoted pieces are flipped to reveal their promoted face and gain new movement powers. The Rook and Bishop become especially powerful when promoted (Dragon King and Dragon Horse). Promotion is often the decisive factor in the middle game.

After the tutorial, play five games against the weakest Lishogi AI. Do not worry about strategy. Focus on seeing all 40 pieces on the board, spotting when promotion zones come into play, and not losing your King to a piece you forgot existed. You will lose. That is the point.

Week 2: Feel the drop rule in your hands

The drop rule is the thing that makes shogi shogi. When you capture an opponent’s piece, it becomes yours. On any future turn, instead of moving a piece already on the board, you can drop that captured piece onto any empty square (with a few restrictions: pawns cannot be dropped on the last rank, and you cannot drop a pawn on a file where you already have one). The piece is now yours and moves according to its standard rules.

This changes everything. In chess, simplification toward an endgame is a coherent strategy. In shogi, trading pieces does not empty the board. It fills your hand. A position with ten pieces on the board and twenty in hand is still wildly complex. The game almost never simplifies.

In week two, play ten games and pay attention exclusively to the pieces in each player’s hand. Watch how your opponent accumulates hand pieces. Notice when dropping a Pawn in an unexpected square creates an unstoppable threat. Notice when you drop a piece at the wrong moment and your opponent drops back with something worse.

At this stage, Lishogi’s move analysis tool is your best friend. After each game, click through the analysis and look for the moments where the engine says you diverged from the best line. The engine’s suggestions will often involve drops you did not consider.

two men playing board game
Photo by C Dustin on Unsplash

Weeks 3–4: Openings and online play

Shogi has a rich opening theory. Beginners do not need to study it systematically, but you should know one or two common openings well enough to not fall into early traps. The most beginner-friendly opening is Ranging Rook (furibisha), where you slide the Rook to a central file and build a castle formation around your King. It is flexible, hard to punish before you understand what you are doing, and gives you a clear plan in the early game.

The most common beginner castle is Yagura (Fortress), which tucks the King behind three Gold Generals. It is not impregnable, but it is solid and easy to remember. There are dozens of castle formations in shogi; you only need one to start.

By week three, you should be playing human games online. Lishogi’s lobby will match you with players around your level. You will lose many of these games. What matters is the moment after the game, when you look at the board and try to identify the move where things went wrong. Usually it is somewhere in the middle game, where you dropped a piece too early or left your King exposed while pursuing an attack on the other side of the board.

One session per week studying a game from the Lishogi analysis tool, stepping through the AI suggestions and asking why, will improve you faster than three sessions of casual play.

What to expect at the end of month one

At the end of your first month, you will be able to:

  • Name all eight piece types by kanji without looking at a guide
  • Play a complete game from start to finish without pausing to check piece movements
  • Form a basic castle opening and begin an attack
  • Recognize when your King is in danger from a drop rather than a move
  • Lose gracefully, quickly, and with something to learn from the game

You will not be good. You will be at the point where the game starts to feel intentional rather than accidental, and that is the moment shogi becomes genuinely interesting. Most players report that the first month is frustrating and the second is when they understand why people spend decades on this game.

Find a regular game against a human opponent who is slightly stronger than you. The community on Lishogi is active and welcoming to beginners. Introduce yourself in chat at the end of a game. You will find people happy to talk about why a particular drop was decisive.


Ready to get your gear sorted? See our shogi gear guide for the starter set, book, and clock worth buying, plus everything you can skip for now.