FAQ
Common questions
How many frames per second does stop-motion run at?
Most hobbyists and many professionals shoot 'on twos' — one new frame for every two positions, playing back at 12fps. This is the classic stop-motion look. 24fps is smoother but requires exactly twice the work per second of footage. Start at 12fps; you'll develop a feel for spacing before worrying about frame rate.
Do I need Dragonframe or can I use free software?
You can absolutely use free software. Stop Motion Studio's mobile app is free and functional for phone-camera setups. The $15 desktop version handles USB tethering to a real camera. Dragonframe ($295) is the industry tool, but spending that before you've finished your first short film is premature. Upgrade when you've hit the specific limits of the cheaper option.
Can I use a GoPro or action camera?
No — action cameras can't tether to animation software for frame-by-frame capture, and the extreme wide-angle distortion makes characters look strange. Use any interchangeable-lens camera with USB tethering support: a Canon, Nikon, or Sony from the last decade will work.
How long does one minute of stop-motion take to produce?
At 12fps, one minute equals 720 frames. If you shoot 50 frames a day (a solid beginner session), that's 14+ days of shooting — before editing, sound, or any re-takes. One polished minute of stop-motion represents weeks of work. Start with a 10-second scene. Seriously.
What clay should I use for stop-motion?
Oil-based plasticine that never dries. Van Aken Plastalina is the professional standard and is widely available. Avoid air-dry clay, polymer clay (hardens in the oven), and Model Magic — all of them will crack or stiffen as you animate. If you see 'self-hardening' on the label, don't buy it.
Does my camera need a wireless remote shutter?
Only if you're shooting without animation software. If you're using Stop Motion Studio or Dragonframe, the software fires the shutter over USB — you never need to touch the camera or a remote. This is one of the main reasons to use animation software rather than shooting manually.