Browse by interest

Games & Tabletop

Board games, role-playing games, chess, puzzles — hobbies where the 'gear' is the games themselves, and the gateway titles you pick decide whether your group ever plays again. These guides cover the genuinely good starter games, the timeless deep ones worth growing into, and which much-bought boxes to leave on the shelf.

7 guides in this family

Words you'll hear

Games & Tabletop glossary

Vocabulary from the FLGS (Friendly Local Game Store), the chess club, and the D&D table. Mostly opinionated genre labels and the occasional rule.

Castling Chess
A special move where the king and a rook swap positions, getting the king to safety and connecting the rooks. Do it early; most beginner losses involve a king that never castled.
DM / GM RPG
Dungeon Master (in D&D) or Game Master (in most other RPGs). The person who runs the world, voices the NPCs, and adjudicates the rules. Highest-leverage role at the table.
Engine builder Tabletop
A strategy game where each turn makes you slightly more powerful, snowballing into a satisfying late-game cascade. Wingspan and Splendor are accessible examples.
En passant Chess
French for "in passing" — a pawn capture rule that confuses every new player. If a pawn advances two squares past an enemy pawn, the enemy can capture it as if it had only moved one.
Eurogame Tabletop
Strategy-focused, low-luck, low-conflict games where players score points through efficient play. Catan, Carcassonne, Wingspan. Distinct from American-style "Ameritrash" — more dice, more chaos, more fun some nights.
Gateway game Tabletop
A game designed to introduce non-gamers to modern board games. Ticket to Ride and Azul are canonical: simple rules, satisfying decisions, real depth on a second play.
Initiative RPG
Turn order in combat, usually determined by a die roll plus a Dexterity-related modifier at the start of an encounter. Decides who acts when.
Meeple Tabletop
Wooden person-shaped piece used as a generic worker, player marker, or unit in countless games. The mascot of modern board gaming.
Opening Chess
The first 10–15 moves of a game. Theorized to death over centuries; most have names (Sicilian, Ruy Lopez, King's Indian). Beginners benefit from learning one or two well.
Roll to-hit RPG
Rolling a d20 (twenty-sided die) and adding modifiers to see if your attack lands. The heartbeat of D&D-style combat.
Variable player powers Tabletop
Each player starts with a different special ability or hand. Adds replayability — "the same game plays totally different depending on who you draw."
Worker placement Tabletop
A mechanic where players assign a limited number of pieces to action spots on the board, blocking opponents. Agricola, Lords of Waterdeep, Viticulture.