Beginner's guide

So you're getting into Marvel Crisis Protocol

Marvel Crisis Protocol puts your favorite Marvel heroes and villains on the table as beautifully detailed miniatures with fast, tactical dice gameplay. The core set ($100-120) includes everything two players need to start. Here's what to buy first, what can wait, and how to get your minis painted without spending a week on each one.

By Colin B. · Published June 10, 2026 · Last reviewed June 10, 2026

The 60-second version

If you only buy 3 things to start:

  1. Marvel: Crisis Protocol Earth's Mightiest Core Set — The only box you need to start. Ten characters, terrain, dice, tokens, and the complete rules.
  2. Marvel: Crisis Protocol Avengers Affiliation Pack — The Avengers Affiliation Pack: four iconic heroes plus the official affiliation card for an instant team.
  3. The Army Painter Speedpaint 2.0 Starter Paint Set — Speed paints designed for miniatures. Painted models on the table in 30-45 minutes each.
Budget total
$100
Typical total
$175
The core set is your main spend at $100-120. Add a character pack or two plus a basic paint kit and you're fully equipped for under $200.

We earn commission on qualifying Amazon purchases — see our affiliate disclosure. Price tiers and budget totals shown above are editorial estimates; actual Amazon prices vary.

At a glance

Our top pick in each category

The fastest path through this guide — each best-starter pick by category. Scroll for the budget and upgrade alternatives.

CategoryTop pickPriceWhere to buy
Core SetAtomic Mass GamesMarvel: Crisis Protocol Earth's Mightiest Core Set$$$ See on Amazon →
Character PacksAtomic Mass GamesMarvel: Crisis Protocol Avengers Affiliation Pack$$$ See on Amazon →
TerrainAtomic Mass GamesMarvel: Crisis Protocol NYC Construction Site Terrain Pack$$ See on Amazon →
PaintsThe Army PainterThe Army Painter Speedpaint 2.0 Starter Paint Set$$ See on Amazon →
ToolsThe Army PainterThe Army Painter Color Primer Spray, Uniform Grey$ See on Amazon →
Before you buy anything

A few things worth knowing first

The core set is not optional. Character packs are add-ons; they don't include the rulebook, terrain, crisis cards, or tokens. You need the core set first.

MCP is a game about rosters, not just individual characters. You build a 10-point roster and then secretly pick a 5-threat team for each game. Buy characters you actually want to play, not just whoever seems strongest online.

Painted or unpainted, the game plays the same. Most players paint eventually because the minis are gorgeous and painting is a genuine hobby within the hobby. But you can play bare gray plastic the day the box arrives.

The gear

What you actually need

Core Set

The Marvel Crisis Protocol Core Set is the only required purchase. It includes ten unpainted miniatures across two squads, pre-cut terrain, crisis cards that define each game's objectives, character cards, custom dice, tokens, and the complete rulebook. Do not try to enter MCP by buying only character packs; those add characters but contain none of the game infrastructure you need to play. Buy the core set first, learn the game with those ten characters, and expand from there.

Core Set — what's the difference?

A few common shapes, each making a different trade.

Play Unpainted

Buy the core set and play immediately with bare gray plastic minis.

Extra cost
$0
Ready to play
Same day
Look
Gray plastic

Best for Testing if MCP is for you before committing to the painting hobby

Tradeoff Hard to tell characters apart on the table; most players regret skipping primer

Speed Paint

Prime gray, apply one-step speed paints, done. About 30-45 minutes per mini.

Extra cost
$25-35
Time per mini
30-45 min
Result
Table-ready

Best for Most beginners wanting painted minis without a large time investment

Tradeoff Less precision than traditional painting; colors follow the paint's base tone

↓ See our pick
Full Paint Job

Base coat, wash, drybrush, highlights. 2-4 hours per mini, serious results.

Extra cost
$60-80
Time per mini
2-4 hours
Result
Display quality

Best for Miniature painting enthusiasts who want to develop a real skill alongside the game

Tradeoff Significant time investment; first characters may take weeks to reach the table

↓ See our pick
Marvel: Crisis Protocol Earth's Mightiest Core Set Best starter
Atomic Mass Games

Marvel: Crisis Protocol Earth's Mightiest Core Set

$$$

Our rating

This is the game. The core set comes with everything for two players to sit down and play: ten pre-assembled unpainted minis, 3D terrain, crisis cards, character cards, dice, tokens, and the full rulebook. Atomic Mass Games updates MCP through card packs and rules errata, so your core box stays valid indefinitely. No other purchase is required to play a complete game.

What we like

  • Complete two-player game in one box, no extra purchases required
  • Ten characters across two affiliations, enough variety to learn every rule
  • Pre-assembled minis; no clippers or build session required

What to know

  • Pricey upfront at $100-120; character packs add up quickly after
  • Ten characters feel thin after a few sessions once you want variety
Battle Systems Terrain Frontier Game Mat (3x3 ft) Specialty pick
Battle Systems

Terrain Frontier Game Mat (3x3 ft)

$34.95 as of Jun 22, 2026

Our rating · In Stock

MCP is played on a 3x3 or 4x4 foot surface. Any flat table works, but a neoprene mat prevents terrain from sliding and visually grounds the game. A pre-printed city or urban design fits MCP's street-level aesthetic perfectly. Buy this once you know the game is sticking.

What we like

  • Non-slip neoprene keeps terrain pieces from shifting mid-game
  • Pre-printed art dramatically improves table presentation

What to know

  • Not required for your first games; any flat surface works fine
  • Rolls up for storage but creases without a proper tube

Character Packs

Character packs ($25-40 each) add two miniatures and their character cards to your roster. After a few games with the core set, you'll want your favorite Marvel characters. The game rewards player investment in the IP, so buy who you care about. The picks here balance iconic status with beginner-friendly playstyles and strong affiliation synergies.

Marvel: Crisis Protocol Avengers Affiliation Pack Best starter
Atomic Mass Games

Marvel: Crisis Protocol Avengers Affiliation Pack

$46.54 as of Jun 22, 2026

Our rating · Only 8 left in stock - order soon.

The Avengers Affiliation Pack delivers four of Marvel's most iconic characters plus the official Avengers affiliation card, so you can immediately run a complete Avengers squad. Captain America, Iron Man, Captain Marvel, and Black Widow all play distinctly, each teaching a different core MCP mechanic. The best single first purchase for any Avengers fan.

What we like

  • Four iconic Avengers including Cap, Iron Man, Captain Marvel, and Black Widow
  • Includes the official affiliation card to run a legal Avengers squad immediately
  • Each character plays distinctly, teaching multiple MCP mechanics at once

What to know

  • Bigger upfront spend than a single 2-character pack at $50+
  • Cap's slower playstyle frustrates players who prefer aggressive tactics
Marvel Crisis Protocol: Black Panther & Killmonger Specialty pick
Atomic Mass Games

Marvel Crisis Protocol: Black Panther & Killmonger

$$

Our rating

The Wakanda affiliation is a fan favorite for good reason: both characters are aggressive, thematic, and visually striking. Killmonger is a tournament-level piece. If you're drawn to Wakanda, this pack opens that path and is one of the best values in the game for what you get both thematically and competitively.

What we like

  • Killmonger is a genuine top-tier competitive piece, not just thematic
  • Wakanda affiliation has strong synergy and a devoted player community

What to know

  • Aggressive playstyle punishes positioning mistakes you'll make early
  • Wakanda needs 4-5 characters to run optimally; one pack isn't enough
Marvel: Crisis Protocol Thor and Valkyrie CHARACTER PACK - Asgardian Might Unleashed! Upgrade pick
Atomic Mass Games

Marvel: Crisis Protocol Thor and Valkyrie CHARACTER PACK - Asgardian Might Unleashed!

$$

Our rating

Thor is one of the strongest individual characters in the game and anchors the Asgard affiliation, among the most competitive factions. Valkyrie adds disruption and board control. If you want to build toward organized play or local tournaments, Asgard is a sound investment. Buy this after 10-15 games when you know you're committed.

What we like

  • Thor is one of the highest-rated individual characters in the current meta
  • Asgard affiliation is a top-tier choice for competitive and organized play

What to know

  • Asgard requires significant further investment to field a full roster
  • Thor costs 5 threat in-game, making him hard to fit in smaller squads

Terrain

The core set includes functional terrain, but MCP plays significantly better with more of it. Full terrain coverage means characters use cover, line-of-sight rules actually matter, and the table looks like a Marvel street fight. Official Atomic Mass Games terrain includes the terrain cards used in competitive play. Budget players can start with core terrain and add pieces over time without impacting casual gameplay.

Marvel: Crisis Protocol NYC Construction Site Terrain Pack Best starter
Atomic Mass Games

Marvel: Crisis Protocol NYC Construction Site Terrain Pack

$$

Our rating

Official AMG terrain that adds 3D buildings, barriers, and scatter pieces for a proper MCP table. The NYC Construction Site pack is a longtime player favorite for its gritty street-level aesthetic that fits Marvel's Hell's Kitchen battles. Includes terrain cards for tournament-legal setup. Buy official terrain if you plan to play at local game stores or any organized event.

What we like

  • Official terrain matches MCP aesthetic and competitive ruleset exactly
  • Includes terrain cards required for organized play scenario setup

What to know

  • Expensive per piece compared to third-party terrain alternatives
  • Multiple packs required for a full table; plan for several purchases
Mantic Terrain Crate: Bustling Metropolis Budget pick
Mantic Entertainment

Mantic Terrain Crate: Bustling Metropolis

$100.00 as of Jun 22, 2026

Our rating · Only 2 left in stock - order soon.

Any solid urban miniature terrain works for casual MCP play. This Mantic set gives you more pieces per dollar than official terrain and fills a table without a $150 investment. The game rules work identically regardless of which boxes the terrain came in. Swap to official terrain before competing; use this for home games.

What we like

  • More pieces per dollar than official AMG terrain packs
  • Works perfectly for casual home games where aesthetics can vary

What to know

  • No official terrain cards; not legal for organized play events
  • Scale and detail quality varies; check measurements before ordering

Paints

You don't have to paint your miniatures to play MCP, but most players do. Painted minis look dramatically better on the table and the painting is its own satisfying side hobby. Speed paints changed the category: prime a mini, brush on a single contrast or speed paint, add a quick drybrush highlight, and you have a table-ready character in 30-45 minutes. Start with a speed paint starter set and primer; buy individual colors as you find ones you like.

The Army Painter Speedpaint 2.0 Starter Paint Set Best starter
The Army Painter

Speedpaint 2.0 Starter Paint Set

$47.95 as of Jun 22, 2026

Our rating · In Stock

Twelve speed paints designed for one-coat miniature painting, plus a brush and primer. Army Painter's speedpaints shade and highlight automatically as they flow into recesses. You can get a solid table-quality MCP mini in under an hour without prior painting experience. The most efficient way into painting your first characters.

What we like

  • Speed paints shade and highlight automatically with one coat
  • Starter set covers enough colors to paint your first squad
  • No blending or wet-palette technique required for beginners

What to know

  • Can pool on flat surfaces; takes 2-3 minis to dial in your technique
  • Starter palette is limited; you will buy individual colors quickly
Reaper Miniatures Learn to Paint Kit: Core Skills Budget pick
Reaper Miniatures

Learn to Paint Kit: Core Skills

$

Our rating

Reaper's learn-to-paint kit comes with two miniatures, 11 paints, three brushes, and a beginner guide. At under $35 it's the best all-in learning kit in miniature painting. The paints are high quality and translatable to any mini including MCP characters. If you want to learn painting fundamentals rather than just speed painting, start here.

What we like

  • Best all-in-one beginner kit: minis, brushes, paints, and a tutorial
  • Teaches fundamental techniques that work on any miniature line

What to know

  • Included minis are not MCP characters; practice set only
  • Traditional paint techniques are slower than speed paints for results
Citadel Contrast Paint: Guilliman Flesh (18ml) Upgrade pick
Games Workshop

Citadel Contrast Paint: Guilliman Flesh (18ml)

$9.87 as of Jun 22, 2026

Our rating · In Stock

Guilliman Flesh is the best single Citadel Contrast paint to start with: one coat creates natural-looking skin tones on every human character in your MCP roster. The broader Contrast range extends to 80+ colors matched to specific character schemes. Buy individual pots as you need them; this one earns back its cost on every face you paint.

What we like

  • One-coat skin tone that self-shades; the most-used color for any human mini
  • The 80+ Contrast range scales with your collection as you expand

What to know

  • Single pot only; most characters need 3-5 different colors total
  • Citadel pots cost $8-10 each, pricier than most paint alternatives

Tools

MCP miniatures arrive mostly assembled and need minimal hobby prep compared to traditional wargames. Spray primer is the only true essential for painting — paint won't stick durably to bare plastic without it. A decent brush set rounds out your kit. Everything else is a quality-of-life upgrade that can wait until you know the painting hobby is sticking.

The Army Painter Color Primer Spray, Uniform Grey Best starter
The Army Painter

Color Primer Spray, Uniform Grey

$25.00 as of Jun 22, 2026

Our rating · Only 19 left in stock - order soon.

Grey primer is the most versatile starting color: neutral enough to work under any paint scheme, light enough to see your brushwork. Spray primer bonds to plastic, seals the surface, and gives paint something to grip. Skipping primer causes paint to chip within a few gaming sessions. One can covers about 20-30 miniatures.

What we like

  • Grey primer works under any color scheme, maximum flexibility
  • One can primes 20-30 minis at excellent value for the price

What to know

  • Spray only in ventilated space; garage or outdoors required
  • Grainy finish in high humidity or cold temperatures; check weather first
Games Workshop Citadel Colour Painting Handle Mk2 Specialty pick
Games Workshop

Citadel Colour Painting Handle Mk2

$13.67 as of Jun 22, 2026

Our rating · In Stock

A painting handle holds the base while you paint without touching or smearing finished work. Sounds trivial until you've ruined an hour of painting by accidentally grabbing the mini. The Citadel handle clamps any standard base size and the grip is comfortable for long sessions. One of the few quality-of-life tools that genuinely changes how you paint.

What we like

  • Prevents smearing finished paint when repositioning your grip
  • Works with any standard base size used in MCP

What to know

  • Premium price for what is essentially a clamp on a handle
  • Third-party handles work just as well for significantly less money
Going deeper

Your first month of Marvel Crisis Protocol

MCP is three hobbies in one: a tactical miniature game, a painting project, and an ongoing roster puzzle. The first month is mostly about learning the rules, surviving your first squad selection, and figuring out which characters you actually want to paint and play.

two players learning the rules of a strategy board game
Photo by 2H Media on Unsplash

Marvel Crisis Protocol is one of those games that looks complicated from a distance and obvious once you’ve played it. The rulebook is dense. The box full of tokens, cards, terrain, and sprues is genuinely intimidating the first time you open it. And then you play a game, and most of it clicks into place.

This is what the first month actually looks like, and what matters most to get from “I just got the core set” to “I know what I’m doing and I have a roster I love.”

Week 1: Your first game

Before you read the rulebook, watch a learn-to-play video. The rules are much easier to absorb while watching someone play than from reading prose. Atomic Mass Games has an official one. Midwest Warmongers on YouTube has excellent beginner content. Either works. Thirty minutes of watching beats two hours of reading for your first session.

The core rules you actually need to remember for game one:

  • Threat levels. Each character has a point cost (threat value). You build a 10-point roster before the game, then secretly pick a squad matching the game’s threat level (usually 15 or 17 threat). This is what makes MCP feel different from other miniature games.
  • Activation alternates. Each round, players alternate activating one character at a time. You can move, attack, or use powers. Timing matters; don’t burn your best character’s activation too early.
  • Crisis cards. Each game has two randomly selected crisis objectives that determine what’s happening on the table (secure locations, collect infinity stones, etc.). Points win games, not kills.
  • Power generates power. Characters gain power each round and from taking damage. Powers are what make characters feel unique. Use them; beginners who forget to spend power lose to beginners who don’t.

For your first game: read through each character’s card before you deploy them. You don’t need to memorize anything, just know what’s there. Look up rules when they come up rather than trying to have everything in your head before you start.

You will get things wrong. That’s fine. Play the full six rounds anyway.

Week 2: The roster puzzle

After your first game or two, you’ll want to buy more characters. Before you do, understand what you’re actually buying into.

MCP uses an affiliation system. Each character belongs to one or more affiliations (Avengers, X-Men, Cabal, Wakanda, etc.). When your entire squad shares an affiliation, you get a leadership ability that changes how the team plays. Avengers leadership makes your team more resilient. Cabal leadership leans aggressive and disruptive. This system makes roster building the deep game within the game.

The practical implications for your first purchases:

Buy who you love first. Seriously. The character packs you’ll actually open, prime, and paint are the ones you care about from Marvel. A perfectly optimized roster you’re not excited about loses to an imperfect roster you’re emotionally invested in. Every time.

Build one affiliation before branching. It’s tempting to grab one pack from every faction. Resist. Pick the affiliation you find most interesting, get 5-7 characters that belong to it, and learn what that team can do. You can branch out after you have a functional main roster.

The core set gives you a starting point, not a complete team. The core set characters span two affiliations but don’t fully support either. Your first pack should push one direction: more Avengers, more Cabal, or a new faction that excites you.

The free Atomic Mass Games app handles roster construction, tracks the current card errata, and shows you which affiliations you can run with your collection. Use it from the start.

Week 3: Getting minis on the table

You can play bare gray plastic. Plenty of people do. But at some point in your first month, you’ll probably want to paint something, and the first mini you paint will set your expectations for everything that follows.

The speed paint approach works. The Army Painter Speedpaints and Citadel Contrast paints are genuinely transformative tools. The method is simple: spray the mini with gray primer, let it dry fully, then apply one speed paint color per area (one for the costume, one for skin, one for any metal areas). The paint flows into recesses and creates automatic shading. Add a quick drybrush of a lighter color over raised edges if you want highlights. That’s it. The results look significantly better than bare plastic and each mini takes under an hour.

Start with one character. Pick your favorite from the core set. Don’t prime all ten at once; prime one, paint one, see how it feels.

A few things that will immediately improve your results:

  • Prime in good conditions. Spray outdoors or in a well-ventilated space. Don’t prime on humid or cold days; the finish goes grainy. Let primer cure for at least two hours before painting.
  • Thin your paints slightly. Even speed paints benefit from being slightly thinned with water. A drop of water per brush-load gives you better control.
  • Paint the base. A simple brown or grey textured base makes even an average paint job look intentional. Sand-colored texture paste is under $10 and takes two minutes to apply.

The biggest mistake beginners make with miniature painting is trying to make their first character perfect. You’re learning the medium. Paint it, move on, paint the next one. Every mini improves on the last.

Week 4: You have opinions now

By the end of your first month, you’ll have played 5-10 games and painted at least a handful of miniatures. At this point, something shifts: you’ll start to have specific opinions about which characters you want next, which affiliation feels right for your playstyle, and which part of the game you find most rewarding.

Some players fall deeply into the competitive side: they track the meta, attend local game store events, and build optimized rosters. MCP has robust organized play through Atomic Mass Games and Longshanks (the event registration platform), and the community is genuinely competitive at the top levels.

Other players stay entirely on the hobby side: they buy characters they love from Marvel, paint them with care, and play casual games with friends. Both are legitimate ways to play, and neither is doing it wrong.

The game rewards long-term players who stay engaged. Atomic Mass Games releases new characters regularly, the card errata keeps the meta fresh, and the community produces excellent strategy and hobby content. This is a game with legs.

What month two looks like

A few things that tend to happen in the second month:

  • You’ll want to buy the next pack. That’s normal and expected. Budget for it. Most active players spend $30-50 per month on character packs and terrain.
  • You’ll join a community. The MCP Discord (Warzone: Crisis) and the r/marvelcrisisprotocol subreddit are both active and welcoming. Posting your first paint job there is genuinely rewarding.
  • Your first character pack creates a problem you didn’t expect. Now you have more options for roster building, and the puzzle gets more interesting. This is what the game is.
  • You’ll have a favorite character. Probably one you didn’t expect going in. For most players it’s whoever they painted first with any real care.

If you’re playing games regularly and painting here and there, you’re doing it right. MCP doesn’t have a wrong pace.

Save your money

What you don't need yet

Beginners get pressured to buy a lot of stuff that doesn't help them play better. Here's what we'd skip on day one.

  • A second core set — You only need one. Character packs add new characters; a second core duplicates what you already have.
  • An airbrush — Airbrushes give professional results, but speed paints and brush-on primer get you 90% there for a fraction of the setup and learning investment.
  • A full Asgard or X-Men roster — Building a complete competitive affiliation takes 5-8 packs. Play with what you have for the first 10 games before deciding which direction to invest.
  • Professional mini photography gear — A phone with decent lighting takes perfectly shareable mini photos. The ring light and lightbox can come after you have a painted squad you want to show off.
  • Every terrain pack AMG has released — One expansion terrain pack plus the core set terrain is plenty to fill a 3x3 table. Buy more as your collection grows, not all at once.
First week

Your first seven days

A short, real plan to get from gear-on-doorstep to actually playing.

  1. Order the core set. Everything else is optional at first. · Buy
  2. Watch a first-play walkthrough video before opening the box. The rules are dense on paper, easy in motion. · Learn
  3. Set up the game and play your first match without worrying about rules accuracy. Look things up as they come up, not before. · Action
  4. Prime your first squad of five minis with spray primer. Grey is the most versatile starting color. · Buy
  5. Order one character pack of your favorite Marvel characters. Buy who you love, not who is strongest. · Buy
  6. Speed paint your first mini with one color per panel. Imperfect and on the table beats perfect and still in the box. · Action
FAQ

Common questions

How much does it cost to get fully set up for Marvel Crisis Protocol?

The core set runs $100-120 and is a complete game by itself. Add one or two character packs ($25-40 each), a spray primer ($15), and a speed paint starter set ($25-35) and you're fully equipped for under $200. Most players spend $300-400 in the first year as they expand their character roster.

Do I have to paint the miniatures?

No. You can play bare gray plastic out of the box. Most players paint eventually because the minis look dramatically better painted and the painting hobby becomes its own source of satisfaction. But it's genuinely optional and doesn't change how the game plays.

How long does a game of MCP take?

About 60-90 minutes once you know the rules. Your first few games will run longer (90-120 minutes) while you're looking things up. Games to a specific round count (typically 6 rounds) rather than to a fixed outcome, so timing is predictable.

Is MCP competitive or casual? Can I play both?

Both, and the game supports it well. There is an active organized play scene with local game store events, regional tournaments, and a world championship. But the kitchen-table game is also completely valid. Many players never compete and just enjoy building and painting rosters of their favorite characters.

How many character packs do I need to buy?

To run a focused single-affiliation roster (the most common competitive approach) you need around 5-8 characters, which means 2-3 packs beyond the core set. To run multiple affiliations or a flex roster, expect 10-15 characters over time. There's no upper limit; many players collect every character they love from Marvel regardless of game utility.

Is there a good app or digital tool for roster building?

Yes. The Marvel Crisis Protocol app from Atomic Mass Games handles roster construction, card management, and tracks the official FAQs and card errata. It's free. Use it from day one; keeping track of rosters in your head or on paper quickly becomes unmanageable once you have 8+ characters.

Going further

Where to next

Authoritative sources

  • Atomic Mass Games — Official game publisher. Rules documents, card errata, FAQs, and organized play information. Bookmark the downloads page for the current living rules.
  • r/marvelcrisisprotocol — Active subreddit. Best for beginner questions, painting showcases, and roster building help. The community is unusually welcoming for a competitive miniature game.
  • Midwest Warmongers (YouTube) — The best MCP tutorial and analysis channel on YouTube. Excellent beginner guides, character reviews, and game coverage. Start here for your rules walkthrough.
  • Longshanks — The event registration platform for MCP organized play. Find local events, regional tournaments, and track your competitive record. Check here to see if a local store near you runs events.
  • Warzone: Crisis (Discord) — The primary MCP community Discord server. High activity, dedicated roster-building and painting channels, and direct access to experienced competitive players.