FAQ
Common questions
Should I start with Commander or a different format?
Commander for almost everyone. It's the most popular format, the most welcoming to new players, and the one your local game store is most likely running. The one exception: if you have exactly one friend who wants to learn with you, the Magic Starter Kit is a better two-player starting point.
How much does Magic actually cost to play?
A Commander precon is $50, sleeves are $10-15, and a deck box is $10-15. You're at $75-90 for a complete setup. The expense grows if you start buying singles to upgrade your deck or chasing booster packs — which you shouldn't do in month one.
How do I know which Commander precon to buy?
Pick one whose strategy sounds fun to you — aggressive (deal damage fast), control (stop opponents from doing things), or combo (build toward a big payoff). Any recent precon from Wizards is designed to be playable and beginner-friendly. Don't over-research your first one.
Is Magic hard to learn?
The basics take about 30 minutes to absorb. The depth takes years. Start with the core turn structure (untap, draw, main phase, combat, end step), the five colors and their broad playstyles, and what 'tapping' means. That's enough to play your first Commander game without being completely lost.
Where do I find other people to play with?
Local game stores are the primary social hub. Most run Commander nights weekly, usually free to play. Use the Wizards store locator at locator.wizards.com. College gaming clubs and community Discord servers are also active.
Should I worry about card value?
Not in month one. Some cards in your precon will be worth $5-20, which is exactly why you sleeve them. But tracking card prices before you know how to play is a rabbit hole that distracts from learning the game. Play for a month, then look up prices if you're curious.